Anna Sinclair, from the Murder Mystery quest, might know where the Sinclairs, King Arthur and the Knights are, but first she needs the player's help to win her case in the Seers' Village courthouse. Several clues are found in conversations with various persons, and also some items are discovered which vaguely point to the abductor. The members of the Sinclair family, who lived in Sinclair Mansion close to Camelot, also disappeared at the same time. King Arthur and his Knights of the Round Table have disappeared. Once the holy grail is brought back to King Arthur, the quest is completed. The Fisher King gives the holy grail to the player and gives the throne to his son Percival. Upon arrival, it is found the land has been restored. Now the player must also return to the Realm. Sir Percival then teleports to the Fisher King's Realm. The player must talk to him and give him a magic whistle. The feather points to Goblin Village, where the goblins who kidnapped Percival have taken him to. King Arthur, back in Camelot, will tell that he does not know where Percival is, but he has a Magic gold feather that can help the player to find out where he is. He is sick and wants to see his son Percival, a Knight of the Round Table, once more. Once a Black Knight Titan who guards the way into to realm is killed with Excalibur, the player can go into the nearby castle. Its fields look barren, the plants and trees have died. When the player blows the magic whistle, they are teleported to the Fisher Realm. After that, the player needs to go to the peninsula north-west of Brimhaven on Karamja (where the six mysterious statues all point to). In Draynor Manor the magic whistle is found with the help of the napkin. To get to his realm, the player needs to find 6 mysterious statues scattered across the lands and a magic whistle. After that a strange old crone will appear and tell that the Fisher King is in trouble. On Entrana, the High Priest will tell that the Holy Grail is no longer there. After the player offers to find it, Merlin will tell the player to speak to 'Someone on a Holy Island' and to Sir Galahad. Once that is done, King Arthur will reward the player with Knightship in the Knights of the Round Table.Īt the start of this quest, King Arthur will tell the player about the holy grail, a magical object hidden somewhere far away. The player must get these items and learn a magic incantation to free Merlin from the crystal. The player agrees, and it is learnt that bat bones, a black candle and the sword Excalibur are needed. She will tell how to free Merlin if her son is not killed. Just before he is killed, Morgan will come out and beg the player not to kill her son. The player needs to find a way into the Keep Le Faye, go to the top of the keep and try to kill Morgan's son. After some suggestions, the player is told to infiltrate the Keep Le Faye, where Morgan Le Faye lives. The player must gather information from the knights in Camelot. The King needs the player to get him out of the crystal. King Arthur tells that his friend and mentor, the wizard Merlin, has been trapped in a crystal by Morgan Le Faye, an enemy of King Arthur. He tells the player that to join, a quest must be completed to prove the player's worth. King Arthur, the legendary king of the Knights of the Round Table who lives in the castle of Camelot, will ask the player to join the Knights.
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